Commit ffdeda56 authored by Michael Stefaniuc's avatar Michael Stefaniuc Committed by Alexandre Julliard

dplayx: Add a separate refcount for IDirectPlayLobby.

parent d9d1b6ad
......@@ -72,14 +72,20 @@ typedef struct tagDirectPlayLobbyData
typedef struct IDirectPlayLobbyImpl
{
IDirectPlayLobby IDirectPlayLobby_iface;
IDirectPlayLobby3 IDirectPlayLobby3_iface;
IDirectPlayLobby3A IDirectPlayLobby3A_iface;
LONG numIfaces; /* "in use interfaces" refcount */
LONG ref3, ref3A;
LONG ref, ref3, ref3A;
CRITICAL_SECTION lock;
DirectPlayLobbyData* dpl;
} IDirectPlayLobbyImpl;
static inline IDirectPlayLobbyImpl *impl_from_IDirectPlayLobby( IDirectPlayLobby *iface )
{
return CONTAINING_RECORD( iface, IDirectPlayLobbyImpl, IDirectPlayLobby_iface );
}
static inline IDirectPlayLobbyImpl *impl_from_IDirectPlayLobby3( IDirectPlayLobby3 *iface )
{
return CONTAINING_RECORD( iface, IDirectPlayLobbyImpl, IDirectPlayLobby3_iface );
......@@ -130,6 +136,13 @@ static void dplobby_destroy(IDirectPlayLobbyImpl *obj)
HeapFree( GetProcessHeap(), 0, obj );
}
static HRESULT WINAPI IDirectPlayLobbyImpl_QueryInterface( IDirectPlayLobby *iface, REFIID riid,
void **ppv )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
return IDirectPlayLobby_QueryInterface( &This->IDirectPlayLobby3_iface, riid, ppv );
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_QueryInterface( IDirectPlayLobby3A *iface, REFIID riid,
void **ppv )
{
......@@ -145,12 +158,12 @@ static HRESULT WINAPI IDirectPlayLobby3Impl_QueryInterface( IDirectPlayLobby3 *i
if ( IsEqualGUID( &IID_IUnknown, riid ) )
{
TRACE( "(%p)->(IID_IUnknown %p)\n", This, ppv );
*ppv = &This->IDirectPlayLobby3_iface;
*ppv = &This->IDirectPlayLobby_iface;
}
else if ( IsEqualGUID( &IID_IDirectPlayLobby, riid ) )
{
TRACE( "(%p)->(IID_IDirectPlayLobby %p)\n", This, ppv );
*ppv = &This->IDirectPlayLobby3_iface;
*ppv = &This->IDirectPlayLobby_iface;
}
else if ( IsEqualGUID( &IID_IDirectPlayLobbyA, riid ) )
{
......@@ -188,6 +201,19 @@ static HRESULT WINAPI IDirectPlayLobby3Impl_QueryInterface( IDirectPlayLobby3 *i
return S_OK;
}
static ULONG WINAPI IDirectPlayLobbyImpl_AddRef( IDirectPlayLobby *iface )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
ULONG ref = InterlockedIncrement( &This->ref );
TRACE( "(%p) ref=%d\n", This, ref );
if ( ref == 1 )
InterlockedIncrement( &This->numIfaces );
return ref;
}
static ULONG WINAPI IDirectPlayLobby3AImpl_AddRef(IDirectPlayLobby3A *iface)
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3A( iface );
......@@ -214,6 +240,19 @@ static ULONG WINAPI IDirectPlayLobby3Impl_AddRef(IDirectPlayLobby3 *iface)
return ref;
}
static ULONG WINAPI IDirectPlayLobbyImpl_Release( IDirectPlayLobby *iface )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
ULONG ref = InterlockedDecrement( &This->ref );
TRACE( "(%p) ref=%d\n", This, ref );
if ( !ref && !InterlockedDecrement( &This->numIfaces ) )
dplobby_destroy( This );
return ref;
}
static ULONG WINAPI IDirectPlayLobby3AImpl_Release(IDirectPlayLobby3A *iface)
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3A( iface );
......@@ -327,6 +366,13 @@ static HRESULT DPL_ConnectEx( IDirectPlayLobbyImpl *This, DWORD dwFlags, REFIID
return hr;
}
static HRESULT WINAPI IDirectPlayLobbyImpl_Connect( IDirectPlayLobby *iface, DWORD flags,
IDirectPlay2A **dp, IUnknown *unk )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
return IDirectPlayLobby_Connect( &This->IDirectPlayLobby3_iface, flags, dp, unk );
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_Connect( IDirectPlayLobby3A *iface, DWORD flags,
IDirectPlay2A **dp, IUnknown *unk)
{
......@@ -350,6 +396,14 @@ static HRESULT WINAPI IDirectPlayLobby3Impl_Connect( IDirectPlayLobby3 *iface, D
* NOTE: It appears that this method is supposed to be really really stupid
* with no error checking on the contents.
*/
static HRESULT WINAPI IDirectPlayLobbyImpl_CreateAddress( IDirectPlayLobby *iface, REFGUID sp,
REFGUID datatype, const void *data, DWORD datasize, void *address, DWORD *addrsize )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
return IDirectPlayLobby_CreateAddress( &This->IDirectPlayLobby3_iface, sp, datatype, data,
datasize, address, addrsize );
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_CreateAddress( IDirectPlayLobby3A *iface,
REFGUID guidSP, REFGUID guidDataType, const void *lpData, DWORD dwDataSize, void *lpAddress,
DWORD *lpdwAddressSize )
......@@ -403,6 +457,14 @@ static HRESULT DPL_CreateAddress(
* given callback function, with lpContext, for each of the chunks.
*
*/
static HRESULT WINAPI IDirectPlayLobbyImpl_EnumAddress( IDirectPlayLobby *iface,
LPDPENUMADDRESSCALLBACK enumaddrcb, const void *address, DWORD size, void *context )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
return IDirectPlayLobby_EnumAddress( &This->IDirectPlayLobby3_iface, enumaddrcb, address, size,
context );
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_EnumAddress( IDirectPlayLobby3A *iface,
LPDPENUMADDRESSCALLBACK lpEnumAddressCallback, const void *lpAddress, DWORD dwAddressSize,
void *lpContext )
......@@ -462,6 +524,14 @@ HRESULT DPL_EnumAddress( LPDPENUMADDRESSCALLBACK lpEnumAddressCallback, LPCVOID
* build the DirectPlay Address.
*
*/
static HRESULT WINAPI IDirectPlayLobbyImpl_EnumAddressTypes( IDirectPlayLobby *iface,
LPDPLENUMADDRESSTYPESCALLBACK enumaddrtypecb, REFGUID sp, void *context, DWORD flags )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
return IDirectPlayLobby_EnumAddressTypes( &This->IDirectPlayLobby3_iface, enumaddrtypecb, sp,
context, flags );
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_EnumAddressTypes( IDirectPlayLobby3A *iface,
LPDPLENUMADDRESSTYPESCALLBACK lpEnumAddressTypeCallback, REFGUID guidSP, void *lpContext,
DWORD dwFlags )
......@@ -608,6 +678,14 @@ static HRESULT WINAPI IDirectPlayLobby3Impl_EnumLocalApplications( IDirectPlayLo
return DPERR_OUTOFMEMORY;
}
static HRESULT WINAPI IDirectPlayLobbyImpl_EnumLocalApplications( IDirectPlayLobby *iface,
LPDPLENUMLOCALAPPLICATIONSCALLBACK enumlocalappcb, void *context, DWORD flags )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
return IDirectPlayLobby_EnumLocalApplications( &This->IDirectPlayLobby3_iface, enumlocalappcb,
context, flags );
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_EnumLocalApplications( IDirectPlayLobby3A *iface,
LPDPLENUMLOCALAPPLICATIONSCALLBACK lpEnumLocalAppCallback, void *lpContext, DWORD dwFlags )
{
......@@ -707,6 +785,14 @@ static HRESULT WINAPI IDirectPlayLobby3AImpl_EnumLocalApplications( IDirectPlayL
* the data structure to be allocated by our caller which can then
* call this procedure/method again with a valid data pointer.
*/
static HRESULT WINAPI IDirectPlayLobbyImpl_GetConnectionSettings( IDirectPlayLobby *iface,
DWORD appid, void *data, DWORD *size )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
return IDirectPlayLobby_GetConnectionSettings( &This->IDirectPlayLobby3_iface, appid, data,
size );
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_GetConnectionSettings( IDirectPlayLobby3A *iface,
DWORD dwAppID, void *lpData, DWORD *lpdwDataSize )
{
......@@ -753,6 +839,14 @@ static HRESULT WINAPI IDirectPlayLobby3Impl_GetConnectionSettings( IDirectPlayLo
* application. All messages are queued until received.
*
*/
static HRESULT WINAPI IDirectPlayLobbyImpl_ReceiveLobbyMessage( IDirectPlayLobby *iface,
DWORD flags, DWORD appid, DWORD *msgflags, void *data, DWORD *size )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
return IDirectPlayLobby_ReceiveLobbyMessage( &This->IDirectPlayLobby3_iface, flags, appid,
msgflags, data, size );
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_ReceiveLobbyMessage( IDirectPlayLobby3A *iface,
DWORD dwFlags, DWORD dwAppID, DWORD *lpdwMessageFlags, void *lpData,
DWORD *lpdwDataSize )
......@@ -918,6 +1012,14 @@ static BOOL DPL_CreateAndSetLobbyHandles( DWORD dwDestProcessId, HANDLE hDestPro
* connect to a session.
*
*/
static HRESULT WINAPI IDirectPlayLobbyImpl_RunApplication( IDirectPlayLobby *iface, DWORD flags,
DWORD *appid, DPLCONNECTION *conn, HANDLE event )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
return IDirectPlayLobby_RunApplication( &This->IDirectPlayLobby3_iface, flags, appid, conn,
event );
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_RunApplication( IDirectPlayLobby3A *iface,
DWORD dwFlags, DWORD *lpdwAppID, DPLCONNECTION *lpConn, HANDLE hReceiveEvent )
{
......@@ -1058,6 +1160,14 @@ static HRESULT WINAPI IDirectPlayLobby3Impl_RunApplication( IDirectPlayLobby3 *i
* All messages are queued until received.
*
*/
static HRESULT WINAPI IDirectPlayLobbyImpl_SendLobbyMessage( IDirectPlayLobby *iface, DWORD flags,
DWORD appid, void *data, DWORD size )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
return IDirectPlayLobby_SendLobbyMessage( &This->IDirectPlayLobby3_iface, flags, appid, data,
size );
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_SendLobbyMessage( IDirectPlayLobby3A *iface,
DWORD flags, DWORD appid, void *data, DWORD size )
{
......@@ -1109,6 +1219,14 @@ static HRESULT WINAPI IDirectPlayLobby3Impl_SetConnectionSettings( IDirectPlayLo
return hr;
}
static HRESULT WINAPI IDirectPlayLobbyImpl_SetConnectionSettings( IDirectPlayLobby *iface,
DWORD flags, DWORD appid, DPLCONNECTION *conn )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
return IDirectPlayLobby_SetConnectionSettings( &This->IDirectPlayLobby3_iface, flags,
appid, conn );
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_SetConnectionSettings( IDirectPlayLobby3A *iface,
DWORD dwFlags, DWORD dwAppID, DPLCONNECTION *lpConn )
{
......@@ -1142,6 +1260,14 @@ static HRESULT WINAPI IDirectPlayLobby3AImpl_SetConnectionSettings( IDirectPlayL
* Registers an event that will be set when a lobby message is received.
*
*/
static HRESULT WINAPI IDirectPlayLobbyImpl_SetLobbyMessageEvent( IDirectPlayLobby *iface,
DWORD flags, DWORD appid, HANDLE event )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
return IDirectPlayLobby_SetLobbyMessageEvent( &This->IDirectPlayLobby3_iface, flags, appid,
event );
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_SetLobbyMessageEvent( IDirectPlayLobby3A *iface,
DWORD flags, DWORD appid, HANDLE event )
{
......@@ -1420,6 +1546,23 @@ static HRESULT WINAPI IDirectPlayLobby3AImpl_WaitForConnectionSettings( IDirectP
return hr;
}
static const IDirectPlayLobbyVtbl dpl_vt =
{
IDirectPlayLobbyImpl_QueryInterface,
IDirectPlayLobbyImpl_AddRef,
IDirectPlayLobbyImpl_Release,
IDirectPlayLobbyImpl_Connect,
IDirectPlayLobbyImpl_CreateAddress,
IDirectPlayLobbyImpl_EnumAddress,
IDirectPlayLobbyImpl_EnumAddressTypes,
IDirectPlayLobbyImpl_EnumLocalApplications,
IDirectPlayLobbyImpl_GetConnectionSettings,
IDirectPlayLobbyImpl_ReceiveLobbyMessage,
IDirectPlayLobbyImpl_RunApplication,
IDirectPlayLobbyImpl_SendLobbyMessage,
IDirectPlayLobbyImpl_SetConnectionSettings,
IDirectPlayLobbyImpl_SetLobbyMessageEvent
};
static const IDirectPlayLobby3Vtbl dpl3A_vt =
{
......@@ -1479,9 +1622,11 @@ HRESULT dplobby_create( REFIID riid, void **ppv )
if ( !obj )
return DPERR_OUTOFMEMORY;
obj->IDirectPlayLobby_iface.lpVtbl = &dpl_vt;
obj->IDirectPlayLobby3_iface.lpVtbl = &dpl3_vt;
obj->IDirectPlayLobby3A_iface.lpVtbl = &dpl3A_vt;
obj->numIfaces = 1;
obj->ref = 0;
obj->ref3 = 1;
obj->ref3A = 0;
......
......@@ -6493,7 +6493,7 @@ static void test_COM_dplobby(void)
hr = IDirectPlayLobby_QueryInterface(dpl, &IID_IDirectPlayLobby2, (void**)&dpl2);
ok(hr == S_OK, "QueryInterface for IID_IDirectPlayLobby2 failed: %08x\n", hr);
refcount = IDirectPlayLobby_AddRef(dpl2);
todo_wine ok(refcount == 2, "refcount == %u, expected 2\n", refcount);
ok(refcount == 2, "refcount == %u, expected 2\n", refcount);
IDirectPlayLobby_Release(dpl2);
hr = IDirectPlayLobby_QueryInterface(dpl, &IID_IDirectPlayLobby2A, (void**)&dpl2A);
......@@ -6517,8 +6517,8 @@ static void test_COM_dplobby(void)
/* IDirectPlayLobby and IUnknown share a refcount */
hr = IDirectPlayX_QueryInterface(dpl, &IID_IUnknown, (void**)&unk);
ok(hr == S_OK, "QueryInterface for IID_IUnknown failed: %08x\n", hr);
refcount = IDirectPlayLobby_AddRef(unk);
todo_wine ok(refcount == 4, "refcount == %u, expected 4\n", refcount);
refcount = IUnknown_AddRef(unk);
ok(refcount == 4, "refcount == %u, expected 4\n", refcount);
IDirectPlayLobby_Release(unk);
IUnknown_Release(unk);
......
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