- 26 Jul, 2010 40 commits
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Hwang YunSong authored
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Hwang YunSong authored
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Aurimas Fišeras authored
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Marko Nikolic authored
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Marko Nikolic authored
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Stefan Dösinger authored
My Windows 7 installation rejects mixing ps_3_0 with anything other than vs_3_0 and vice versa, making testing how those versions pass varyings moot. Since I have never seen an app mixing 3.0 and non-3.0 shaders I see no reason to keep the tests.
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Dmitry Timoshkov authored
winex11: Remember last window that had the XIC focus and use it in ToUnicode() to make dead keys work more reliably.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Henri Verbeet authored
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Henri Verbeet authored
Calling surface_prepare_texture_internal() twice on the same surface is harmless, but unnecessary.
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Henri Verbeet authored
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Henri Verbeet authored
Concept based on a patch by Stefan.
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David Hedberg authored
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David Hedberg authored
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David Hedberg authored
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Damjan Jovanovic authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Talbot authored
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Max TenEyck Woodbury authored
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André Hentschel authored
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Marcus Meissner authored
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David Hedberg authored
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David Hedberg authored
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David Hedberg authored
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Harry Jeffery authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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