- 05 Feb, 2008 40 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
We have to destroy potential fbo renderbuffers, and make sure the texture is gone
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Stefan Dösinger authored
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Stefan Dösinger authored
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James Hawkins authored
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Aric Stewart authored
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Francois Gouget authored
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Francois Gouget authored
Include d3dx8mesh.h in d3dx8.h and add some commented out ones as reminders.
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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James Hawkins authored
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James Hawkins authored
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Rob Shearman authored
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Rob Shearman authored
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Andrew Talbot authored
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Andrew Talbot authored
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Rob Shearman authored
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Rob Shearman authored
We still fallback to an idle server, but this prevents a client from connecting to a named pipe server that isn't listening.
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Rob Shearman authored
ntdll: The FileMailslotSetInformation and FileCompletionInformation cases of NtSetInformationFile don't need the fd. So don't do an extra server call to get the fd to avoid a performance penalty and to make these cases work when an fd isn't available.
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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