- 31 Jul, 2015 1 commit
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Alistair Leslie-Hughes authored
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- 30 Jul, 2015 16 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
FEAR draws the same geometry twice, the second time using zfunc=equal. In both cases it sets a huge depth bias of -0.5, presumably to get better precision for the fragile Z comparison. The GL polygon offset we set ends up being so large that it pulls the geometry into the negative Z range. It isn't clipped (or no longer, older NV drivers probably had a separate bug there), but the Z value gets clamped to 0.0 in the first draw and doesn't match the incoming Z in the second draw.
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Andrew Eikum authored
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Piotr Caban authored
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Jacek Caban authored
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Aaryaman Vasishta authored
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Sebastian Lackner authored
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Piotr Caban authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Since creating bitmaps with D2D1_ALPHA_MODE_UNKNOWN or D2D1_ALPHA_MODE_STRAIGHT is not possible, and D2D1_ALPHA_MODE_IGNORE behaves as if alpha == 1.0f.
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Sebastian Lackner authored
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Sebastian Lackner authored
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Sebastian Lackner authored
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- 29 Jul, 2015 23 commits
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Sebastian Lackner authored
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Hao Peng authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Martin Storsjo authored
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Daniel Lehman authored
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Sebastian Lackner authored
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Sebastian Lackner authored
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Sebastian Lackner authored
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Sebastian Lackner authored
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Bruno Jesus authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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