- 18 Sep, 2007 9 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
This patch and the following intend to make the surface code more manageable and are a preparation to add gl3 support. The code adds a new IWineD3DBaseSurface surface type, which will contain the non-rendering management code. IWineD3DSurface and IWineGDISurface will be derived from IWineD3DBaseSurface, and IWineGL3Surface can be added later.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Chris Robinson authored
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- 17 Sep, 2007 31 commits
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Chris Robinson authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Mikolaj Zalewski authored
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Mikolaj Zalewski authored
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Mikolaj Zalewski authored
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Mikolaj Zalewski authored
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Alexandre Julliard authored
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Andrew Talbot authored
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Michael Stefaniuc authored
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Peter Oberndorfer authored
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Alex Villacís Lasso authored
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Alex Villacís Lasso authored
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Alexandre Julliard authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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Rob Shearman authored
The immediate type will be FC_*ARRAY, so rtype needs to use the referred type to get the base type. Also update the typeformat-string offset of the type.
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
credui: The pszUserName parameter in CredUIPromptForCredentialsW is in/out so dump the string on entry to the function.
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