- 22 Dec, 2006 10 commits
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Alexandre Julliard authored
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Dmitry Timoshkov authored
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James Hawkins authored
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Dmitry Timoshkov authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Jacek Caban authored
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Jacek Caban authored
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- 21 Dec, 2006 26 commits
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Huw Davies authored
gdi32: Extract the constituent TrueType files from Mac suitcase fonts into the user's caches directory and use these instead of the original suitcase.
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Francois Gouget authored
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Ken Thomases authored
Keep increasing the buffer until the returned length is more than two records smaller than the buffer we provided.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Paul Vriens authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
Rather than have the Audio Unit render callback traverse the queue of wave headers looking for complete ones, and sending a message to the message thread for each one it finds, just send one message to tell the message thread to do that work itself. The render callback is called in a real-time priority thread and is expected to return as quickly as possible.
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
wodHelper_PlayPtrNext is only called when state == WINE_WS_PLAYING. Also, it clears dwPartialOffset itself. wodWrite only calls wodHelper_BeginWaveHdr[Write] with a non-NULL lpWaveHdr parameter. wodWrite is not called from the Audio Unit render callback, so it can use Wine debug channels.
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Ken Thomases authored
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Ken Thomases authored
This refactoring prepares the ground for subsequent refactoring of wodHelper_BeginWaveHdr.
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Ken Thomases authored
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Ken Thomases authored
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Günther Brammer authored
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Huw Davies authored
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Juan Lang authored
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Alex Villacís Lasso authored
into a DECIMAL instead of a double as an intermediate step.
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- 20 Dec, 2006 4 commits
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Chris Robinson authored
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Christoph Frick authored
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Christoph Frick authored
This also reverts my previous patch as this is the real cause for the problems with Grand Prix Legends.
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Stefan Dösinger authored
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