- 19 Aug, 2013 16 commits
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Francois Gouget authored
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Francois Gouget authored
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Marcus Meissner authored
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Marcus Meissner authored
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Kai Tietz authored
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Kai Tietz authored
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Kai Tietz authored
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Kai Tietz authored
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Kai Tietz authored
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Kai Tietz authored
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Kai Tietz authored
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Kai Tietz authored
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Kai Tietz authored
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Andrew Eikum authored
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Andrew Eikum authored
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Andrew Eikum authored
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- 18 Aug, 2013 1 commit
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Alexandre Julliard authored
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- 16 Aug, 2013 23 commits
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Álvaro Nieto authored
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Qian Hong authored
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Qian Hong authored
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Qian Hong authored
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Qian Hong authored
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Qian Hong authored
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Alexandre Julliard authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Nikolay Sivov authored
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Alistair Leslie-Hughes authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
The call overhead from separate calls typically ends up being more expensive than just updating a few more constants.
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Henri Verbeet authored
This gives a minor performance improvement. For example, in 3DMark03 Game Test 1 this gives about a 4% improvement, in the Counter Strike: Source stress test it's about 1%. (NVIDIA GF9600M, Intel T9550, 1024x768).
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