- 30 Nov, 2005 2 commits
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Willie Sippel authored
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Raphael Junqueira authored
Update default driver version (nvidia).
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- 10 Nov, 2005 3 commits
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Francois Gouget authored
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Francois Gouget authored
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Raphael Junqueira authored
specs. Support Mesa GL_VERSION on parse.
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- 08 Nov, 2005 1 commit
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Raphael Junqueira authored
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- 12 Oct, 2005 1 commit
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Oliver Stieber authored
reported allowing EVE online to get past the startup screen and allowing the Fur demo (amongst others) to run in a window, as under windows, instead of in fullscreen mode.
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- 04 Oct, 2005 1 commit
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Oliver Stieber authored
formats. It should allow some games and applications to run without X being in the correct backbuffer format (e.g. 16 bit games will run with a 24bit X backbuffer).
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- 03 Oct, 2005 1 commit
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Marcus Meissner authored
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- 21 Sep, 2005 2 commits
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Oliver Stieber authored
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Oliver Stieber authored
GL_NV_occlusion_query.
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- 19 Sep, 2005 2 commits
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Oliver Stieber authored
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Oliver Stieber authored
current active OpenGL context.
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- 07 Sep, 2005 1 commit
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Karsten Elfenbein authored
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- 29 Aug, 2005 1 commit
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Oliver Stieber authored
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- 12 Aug, 2005 1 commit
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Francois Gouget authored
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- 11 Aug, 2005 1 commit
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Mike McCormack authored
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- 03 Aug, 2005 1 commit
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Oliver Stieber authored
relate to the opengl texture object will only be updated when they are out of sync, this reduces the number of texture object state changes during game play in Axis and allies from several hundreds to 0 or 1.
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- 30 Jul, 2005 2 commits
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Oliver Stieber authored
start up.
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Oliver Stieber authored
supported texture.
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- 28 Jul, 2005 1 commit
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Mike McCormack authored
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- 26 Jul, 2005 1 commit
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Oliver Stieber authored
any objects referenced by the internal stateblock are released when the stateblock is released (we don't reference count while a stateblock is recording, so recorded stateblocks have no references to clean up).
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- 24 Jul, 2005 1 commit
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Raphael Junqueira authored
- use a struct to handle wined3d settings - prepare VBO using some abstraction APIs
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- 13 Jul, 2005 2 commits
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Oliver Stieber authored
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Oliver Stieber authored
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- 11 Jul, 2005 1 commit
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Francois Gouget authored
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- 10 Jul, 2005 1 commit
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Oliver Stieber authored
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- 07 Jul, 2005 1 commit
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Oliver Stieber authored
standalone surfaces.
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- 30 Jun, 2005 1 commit
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Francois Gouget authored
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- 24 Jun, 2005 1 commit
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Oliver Stieber authored
Switch from using d3d9 constants to wined3d constants so that there's no recursive dependencies.
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- 23 Jun, 2005 1 commit
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Oliver Stieber authored
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- 22 Jun, 2005 1 commit
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Oliver Stieber authored
earlier device caps patch.
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- 16 Jun, 2005 1 commit
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Oliver Stieber authored
_D3DCAPS9.PixelShader1xMaxValue.
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- 08 Jun, 2005 1 commit
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Felix Nawothnig authored
two is requested. - Fail gracefully when IWineD3DImpl_CreateDevice fails to create the front- or backbuffer.
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- 06 Jun, 2005 1 commit
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Dmitry Timoshkov authored
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- 09 May, 2005 1 commit
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Daniel Lund authored
rasterization. Allows GuildWars to start.
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- 28 Apr, 2005 1 commit
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Raphael Junqueira authored
- more valid implementation for IWineD3DImpl_Check* APIs (not more S_OK for all cases)
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- 29 Mar, 2005 1 commit
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Oliver Stieber authored
the interface but it is more correct way (Microsoft even have a resource type of volume). - Moved usage, format, allocatedMemory and size onto the resource class structure. - Refactored Preload for classes that inherit BaseTexture, preload now binds the texture instead of bind texture calling preload, bindTexture allocated a glTexture if there isn't one. - Added two new class static members BaseTexture_CleanUp and Resource_CleanUp that should be called by classes that implement BaseTexture or Resource.
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- 23 Mar, 2005 1 commit
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Francois Gouget authored
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- 02 Mar, 2005 1 commit
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Oliver Stieber authored
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