- 24 Apr, 2015 24 commits
-
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Jacek Caban authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Matteo Bruni authored
The flag is currently unused and also unnecessary since both ARB_vertex_shader and ARB_fragment_shader specs require ARB_shader_objects support.
-
Matteo Bruni authored
It's not supported on core profiles and I doubt it matters anyway. For the records, the default value is 1 so this was actually lowering the priority for DEFAULT pool textures.
-
Matteo Bruni authored
-
Matteo Bruni authored
The viewer is in the (0.0, 0.0, -1.0) direction in the D3D coordinate system.
-
Matteo Bruni authored
-
Erich E. Hoover authored
-
Thomas Faber authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Huw Davies authored
-
- 23 Apr, 2015 14 commits
-
-
Stefan Dösinger authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Jianqiu Zhang authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Aric Stewart authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Matteo Bruni authored
-
Matteo Bruni authored
-
Erich E. Hoover authored
-
Stefan Leichter authored
-
- 22 Apr, 2015 2 commits
-
-
Piotr Caban authored
-
Piotr Caban authored
-