- 19 Oct, 2009 40 commits
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Tommy Schultz Lassen authored
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Jörg Höhle authored
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Hans Leidekker authored
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Hans Leidekker authored
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Andrew Eikum authored
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Andrew Eikum authored
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Charles Davis authored
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Charles Davis authored
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Charles Davis authored
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Charles Davis authored
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Charles Davis authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Ričardas Barkauskas authored
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Marcus Meissner authored
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Juan Lang authored
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Henri Verbeet authored
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Henri Verbeet authored
The root problem here is that with the original error handling a NULL dereference occurs (IWineD3DBaseTexture_GetType()) when either the source or destination texture is NULL. Rewriting the error handling changes the indentation of almost the entire function though, so this patch ends up rewriting the entire function.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Wilfried Pasquazzo authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Marcus Meissner authored
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