- 05 Feb, 2008 4 commits
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Francois Gouget authored
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Francois Gouget authored
Include d3dx8mesh.h in d3dx8.h and add some commented out ones as reminders.
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Francois Gouget authored
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Francois Gouget authored
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- 05 Dec, 2007 1 commit
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Luis C. Busquets Pérez authored
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 26 Jul, 2005 1 commit
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Alexandre Julliard authored
duplicate typedefs.
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- 05 Oct, 2004 1 commit
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Alexandre Julliard authored
the interfaces explicitly instead.
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- 04 Oct, 2004 1 commit
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Francois Gouget authored
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- 12 Aug, 2004 1 commit
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Alexandre Julliard authored
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- 28 Aug, 2003 1 commit
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Dimitrie O. Paun authored
directives in our .h files. This should avoid some potentially nasty surprises for Winelib apps.
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- 11 Apr, 2003 1 commit
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Alexandre Julliard authored
both an xxx_METHODS and an xxx_IMETHODS macro.
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- 10 Apr, 2003 2 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
using Microsoft's STDMETHOD macros instead of the Wine-specific ICOM_METHOD ones.
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- 02 Jan, 2003 1 commit
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Patrik Stridvall authored
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- 17 Dec, 2002 1 commit
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Raphael Junqueira authored
- beginning of shaders support (Vertex and Pixel Shaders 1.1 on DirectX8) - beginning of D3DX8 support the D3D8 utility API (very basic, only the core header)
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