- 04 Dec, 2008 40 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Ricardo Filipe authored
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Ricardo Filipe authored
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Vincent Povirk authored
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Kirill K. Smirnov authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Francois Gouget authored
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Francois Gouget authored
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Rob Shearman authored
winspool.drv: Use CP_UNIXCP instead of CP_ACP for data that is going to or coming from system library functions.
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Andrew Talbot authored
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Andrew Talbot authored
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Alexandre Julliard authored
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Nikolay Sivov authored
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Henri Verbeet authored
Everywhere it's used a regular checkGLcall will do just as well.
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Stefan Dösinger authored
This allows us to drop the load time conversion and the clear readback hack and replaces it with a color fixup in the fixed function pipeline replacement.
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Henri Verbeet authored
Based on a patch by Stefan Dösinger. This is more flexible, and allows the shader backend implementation to be simpler, since it doesn't have to know about specific formats. The next patch makes use of this.
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Henri Verbeet authored
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