- 28 Apr, 2009 20 commits
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Stefan Dösinger authored
Checking for the doublebuffer flag can cause confusion if no VBO has been allocated for the buffer. Checking for allocatedMemory is the more direct approach.
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Stefan Dösinger authored
This fixes a regression in EverQuest 2.
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Stefan Dösinger authored
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Jörg Höhle authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Use shader_sm1_read_dst_param() and shader_sm1_read_src_param() in shader_get_registers_used().
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Henri Verbeet authored
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Juan Lang authored
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Austin English authored
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Vincent Povirk authored
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Vincent Povirk authored
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Massimo Del Fedele authored
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Eric Pouech authored
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André Hentschel authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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- 27 Apr, 2009 20 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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Rico Schüller authored
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Rico Schüller authored
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Jeff Latimer authored
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Jeff Latimer authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Austin English authored
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Alexandre Julliard authored
This reverts commit 8044c11e.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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