- 19 Feb, 2008 37 commits
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
The base version won't suffice anymore as it is not able to upload palette changes to the drawable in an efficient way for both GDI and GL. Further the LoadLocation code in RealizePalette isn't needed for the GDI version as in all cases it works on system memory.
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Alexandre Julliard authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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Francois Gouget authored
wininet/tests: Don't include the trailing '\0' in dwHeadersLength otherwise HttpSendRequestEx() sends it too which some servers object to.
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Francois Gouget authored
wininet: Document HttpAddRequestHeadersW()'s handling of the trailing '\0'. Fix tracing of the corresponding header strings as they may not be '\0' terminated.
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Francois Gouget authored
advapi32/tests: Check whether RegGetValue() '\0'-terminates the buffer when retrieving a zero-byte string value.
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Francois Gouget authored
advapi32/tests: Remove an obsolete comment: Wine's on-disk registry format now supports string values with no trailing '\0'.
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Francois Gouget authored
msi: Use 'HKCU\Software\Microsoft\MS Setup (ACME)' as a source for the default user and company names before falling back to the RegisteredXXX values. Fix the conformance test accordingly.
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Michael Stefaniuc authored
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
advapi32: Fix the AccessCheck tests so that the ACCESS_SYSTEM_SECURITY test now runs (when the user has the Security privilege). Duplicate the token at SecurityImpersonation impersonation level instead of SecurityIdentification, otherwise the call to RtlAdjustPrivilege fails on Windows.
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
If HTTP_QUERY_CUSTOM is specified then the buffer contains a null-terminated string on input and data of length len on output. The code wasn't taking into account that the input len could be less than the length of the string and thus could result in the allocated buffer being overrun with the call to WideCharToMultiByte.
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Mikołaj Zalewski authored
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Mikołaj Zalewski authored
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Alexander Dorofeyev authored
Adds support for D3D >= 8 style palettes that contain alpha. This fixes rendering problems in games like Commandos 3 and Madden NFL 2004.
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
Slight rewrite to make creating additional D3D1 tests easier.
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Alexander Dorofeyev authored
This fixes a potential refcounting problem and makes the function fail with NULL destination texture's palette and non-NULL source palette like it does on native.
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
Fixes a crash in Moto Racer 2.
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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- 18 Feb, 2008 3 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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