- 11 Oct, 2011 2 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 10 Oct, 2011 37 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Huw Davies authored
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Huw Davies authored
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Alistair Leslie-Hughes authored
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Dmitry Timoshkov authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Bernhard Loos authored
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Charles Davis authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Return WINED3DERR_NOTFOUND if the render target is NULL in wined3d_device_get_render_target(). This is similar to how wined3d_device_get_depth_stencil() works.
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Luca Bennati authored
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Aurimas Fišeras authored
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Aurimas Fišeras authored
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Francois Gouget authored
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Alistair Leslie-Hughes authored
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Marcus Meissner authored
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Charles Davis authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Charles Davis authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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- 08 Oct, 2011 1 commit
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Andrew Talbot authored
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