- 04 Sep, 2008 16 commits
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Shunichi Fuji authored
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Louis Lenders authored
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Henri Verbeet authored
This was exposed by moving texture id generation from Preload() to BindTexture().
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Clear all attachments before deleting FBOs. It should be valid to delete FBOs that still have attachments, but for some reason the nvidia drivers don't like it. The resulting memory corruption can be pretty nasty, and this workaround seems clean enough.
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Hans Leidekker authored
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- 03 Sep, 2008 24 commits
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Alexandre Julliard authored
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Alistair Leslie-Hughes authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Jeff Zaroyko authored
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Jeff Zaroyko authored
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Jeff Latimer authored
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Jim Cameron authored
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Jim Cameron authored
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Jim Cameron authored
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Jim Cameron authored
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Jim Cameron authored
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Jim Cameron authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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