- 09 Jan, 2009 1 commit
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Alexandre Julliard authored
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- 08 Jan, 2009 39 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Paul Vriens authored
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Paul Vriens authored
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Michael Karcher authored
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Michael Karcher authored
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Andrew Fenn authored
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Andrew Fenn authored
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Andrew Fenn authored
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Andrew Fenn authored
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Dylan Smith authored
This fixes inconsistencies shown in the tests I added for the WM_GETDLGCODE. The tests covered different cases handled by the current implementation in order to show that the native implementation is simpler for all these cases.
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Dylan Smith authored
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Henri Verbeet authored
This makes more sense than the other way around.
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Henri Verbeet authored
This allows us to skip BGRA->RGBA color conversion for vertex attributes if this extension is present.
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Henri Verbeet authored
This should also be a little bit faster.
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Henri Verbeet authored
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Henri Verbeet authored
Remove some uncessary code and use more descriptive parameter names. Note that max_vertex_idx isn't the same as "minIndex + calculatedNumberOfindices - 1" but rather "minIndex + numberOfVertices - 1". calculatedNumberOfindices just specifies the number of vertices that's drawn, while numberOfVertices specifies the range of vertices that's drawn.
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Alexandre Julliard authored
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