- 13 May, 2003 16 commits
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Vitaliy Margolen authored
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Vitaliy Margolen authored
Reuse image and mask DCs.
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Pierre d'Herbemont authored
- Add Mac OS X signal support.
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Juan Lang authored
introduced through Win98 are included.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Francois Gouget authored
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Dimitrie O. Paun authored
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Robert Shearman authored
- Partially implement PropVariantCopy. - Implement FreePropVariantArray.
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Marcus Meissner authored
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Eric Pouech authored
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Robert Shearman authored
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Francois Gouget authored
Fix a few signed/unsigned warnings.
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Francois Gouget authored
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Dimitrie O. Paun authored
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Robert Shearman authored
forwarded export.
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- 12 May, 2003 19 commits
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Alexandre Julliard authored
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Aric Stewart authored
use 'ptr'.
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Dmitry Timoshkov authored
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Mike McCormack authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Warren Baird authored
not multiple sets of polygons.
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Huw Davies authored
piping the PostScript through something before it gets sent to the printer (like we can already do for non-cups systems).
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Mike McCormack authored
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Aric Stewart authored
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Dmitry Timoshkov authored
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Mike McCormack authored
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Huw Davies authored
Fixed a memory leak.
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Alexandre Julliard authored
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Raphael Junqueira authored
- minor indentation and traces fixes - fix locking/unlocking/dirty behavior (dirtify on lock) + optimisations (only copy when dirty) - fix IDirect3DDevice8::Clear behavior (problem seen after a locking/unlocking code error) - begin to fix volume and cube textures management
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Lionel Ulmer authored
- added handling for some new texturing ops - prepare for addition of multi-texturing - another way to fix the device enumeration for the reference device - fix compilation with some glext.h files - fix a bug in one texture conversion function - added new texture format (but still texturing problems in 3DMark2000)
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Pierre d'Herbemont authored
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Pierre d'Herbemont authored
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- 11 May, 2003 5 commits
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Lionel Ulmer authored
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Lionel Ulmer authored
- added locking for concurrent access to the D3D device - improved tracing - added support for most texture combine stages (inspired by the D3D8 code) - disable current lock / unlock code pending proper solution
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Stephan Beuze authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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