- 02 Dec, 2014 1 commit
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Stefan Dösinger authored
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- 25 Nov, 2014 1 commit
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Stefan Dösinger authored
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- 29 Sep, 2014 1 commit
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Henri Verbeet authored
This can't possibly do anything, since we fail texture creation for WINED3DFMT_UNKNOWN. If texture creation with D3DFMT_UNKNOWN is actually supposed to work, we should probably pick an appropriate format at creation, instead of during CopyRects(). This code has existed in some form or another since the initial version in commit 850a9429. No tests, of course.
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- 25 Sep, 2014 1 commit
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Stefan Dösinger authored
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- 18 Sep, 2014 1 commit
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Henri Verbeet authored
wined3d: Do not increment the reference count of the returned buffer in wined3d_device_get_stream_source(). None of the other getters increment the reference count either.
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- 22 Aug, 2014 1 commit
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Henri Verbeet authored
I don't think the difference between d3d10 depth/stencil and rendertarget views is large enough to justify a separate type. Unfortunately that does make the name "wined3d_rendertarget_view" slightly awkward.
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- 21 Aug, 2014 1 commit
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Henri Verbeet authored
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- 18 Aug, 2014 1 commit
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Henri Verbeet authored
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- 15 Aug, 2014 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 30 Jun, 2014 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 27 Jun, 2014 1 commit
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Henri Verbeet authored
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- 21 Mar, 2014 1 commit
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Stefan Dösinger authored
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- 08 Jan, 2014 1 commit
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Stefan Dösinger authored
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- 06 Dec, 2013 1 commit
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Henri Verbeet authored
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- 27 Nov, 2013 1 commit
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Henri Verbeet authored
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- 15 Nov, 2013 1 commit
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Henri Verbeet authored
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- 06 Sep, 2013 1 commit
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Stefan Dösinger authored
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- 22 Aug, 2013 1 commit
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Stefan Dösinger authored
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- 20 Aug, 2013 1 commit
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Henri Verbeet authored
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- 07 Jun, 2013 1 commit
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Henri Verbeet authored
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- 06 Jun, 2013 1 commit
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Henri Verbeet authored
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- 04 Jun, 2013 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 07 Feb, 2013 1 commit
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Michael Stefaniuc authored
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- 25 Jan, 2013 1 commit
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Stefan Dösinger authored
No Windows driver ever exposed this, and no game uses this. The only application that used this feature is a DirectX 8 SDK sample.
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- 14 Jan, 2013 1 commit
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Stefan Dösinger authored
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- 19 Dec, 2012 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 21 Nov, 2012 2 commits
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Henri Verbeet authored
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Andrew Talbot authored
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- 20 Nov, 2012 1 commit
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Henri Verbeet authored
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- 25 Oct, 2012 1 commit
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Henri Verbeet authored
wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index.
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- 24 Oct, 2012 1 commit
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Henri Verbeet authored
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- 08 Oct, 2012 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 04 Oct, 2012 1 commit
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Henri Verbeet authored
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- 01 Oct, 2012 1 commit
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Henri Verbeet authored
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