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    • Henri Verbeet's avatar
      d3d8: Get rid of the format switching code in d3d8_device_CopyRects(). · d5365aae
      Henri Verbeet authored
      This can't possibly do anything, since we fail texture creation for
      WINED3DFMT_UNKNOWN. If texture creation with D3DFMT_UNKNOWN is actually
      supposed to work, we should probably pick an appropriate format at creation,
      instead of during CopyRects(). This code has existed in some form or another
      since the initial version in commit 850a9429.
      No tests, of course.
      d5365aae
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