- 08 Jun, 2011 16 commits
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Piotr Caban authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Rename IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt() to wined3d_check_pixel_format_color().
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Henri Verbeet authored
To avoid reloading it all the time.
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Henri Verbeet authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 07 Jun, 2011 24 commits
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Matteo Bruni authored
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Matteo Bruni authored
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Jacek Caban authored
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Jacek Caban authored
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André Hentschel authored
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Dylan Smith authored
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Dylan Smith authored
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Dylan Smith authored
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Dylan Smith authored
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Dylan Smith authored
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Dylan Smith authored
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Dylan Smith authored
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Dylan Smith authored
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Dylan Smith authored
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Jacek Caban authored
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Jacek Caban authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Rename IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt to wined3d_check_pixel_format_depth().
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Henri Verbeet authored
This also changes the texture level to always be zero while we're at it. In practice depth/stencil textures should rarely have multiple levels, if ever, but only 0 makes sense here.
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Henri Verbeet authored
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Henri Verbeet authored
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