- 09 Sep, 2011 23 commits
-
-
Jörg Höhle authored
-
Francois Gouget authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Bruno Jesus authored
-
Matteo Bruni authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
We're always supposed to draw the RGB texture here. sRGB decoding may be enabled if sRGB decoding was enabled to last time the surface was used as a texture, or if it was never used as a texture at all.
-
Juan Lang authored
-
Aric Stewart authored
-
Aric Stewart authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
- 08 Sep, 2011 17 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Aurimas Fišeras authored
-
Jörg Höhle authored
-
Jörg Höhle authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-