- 31 Oct, 2013 12 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Dmitry Timoshkov authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Vincent Povirk authored
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Vincent Povirk authored
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- 30 Oct, 2013 24 commits
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Volkan Gezer authored
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Ken Thomases authored
The tracking of whether it is over a window or not is only updated when the mouse moves. If a window was created or moved under it, then the state can be stale. That caused us to defer hiding the cursor until the mouse was moved. This happens at the start of games pretty often.
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Ken Thomases authored
winemac: Don't use the main dispatch queue to implement OnMainThread() for a thread with no event queue. The main dispatch queue is a serial queue and is a shared resource. If we submit a long-running task to it, then no other tasks, including those submitted by the system frameworks, can run until it completes.
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Vijay Kiran Kamuju authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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- 29 Oct, 2013 4 commits
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Stefan Dösinger authored
After drawing a quad with cullmode != none, the r500's Windows driver's ability to clip clear rectangles to the viewport is permanently broken. This shows up as a test failure in depth_buffer_test().
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