- 18 Dec, 2002 10 commits
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Alexandre Julliard authored
definitions instead like Windows does. Always define wchar_t (suggested by Dimitrie O. Paun), and use wchar_t everywhere instead of WCHAR to avoid depending on Windows headers.
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Raphael Junqueira authored
- vertex shader declaration parser (with output dump) and interpretation (generate the FVF descriptor for program input) - vertex shader program parser (with output dump) - software vertex shader program emulation
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Raphael Junqueira authored
support.
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Bill Medland authored
to the file rather than replacing it with a temp file. This preserves ownership and permissions.
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Alexandre Julliard authored
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Lionel Ulmer authored
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Uwe Bonnes authored
mechanism better.
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Francois Gouget authored
warnings.
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Francois Gouget authored
(see /M[TD]d? option). So we must not explicitly link with 'msvcrt.lib'. Fixes the msvcrt test crashes.
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Ove Kaaven authored
Removed redundant prototype.
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- 17 Dec, 2002 20 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
the base class.
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Alexandre Julliard authored
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Alberto Massari authored
module name of the current hook, instead of the next one.
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Dimitrie O. Paun authored
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Duane Clark authored
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Bill Currie authored
unit test for that.
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Alberto Massari authored
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Dimitrie O. Paun authored
Add verbose command line switch. Add -z defs at link stage, to catch missing symbols.
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Dimitrie O. Paun authored
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Bill Medland authored
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Lionel Ulmer authored
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Jason Edmeades authored
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Patrik Stridvall authored
applications for supporting tablets).
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Robert Shearman authored
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Tony Lambregts authored
the output to a file.
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Uwe Bonnes authored
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Alexandre Julliard authored
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Raphael Junqueira authored
- beginning of shaders support (Vertex and Pixel Shaders 1.1 on DirectX8) - beginning of D3DX8 support the D3D8 utility API (very basic, only the core header)
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- 16 Dec, 2002 10 commits
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Ove Kaaven authored
from wine/obj_base.h to the generated unknwn.h.
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Rolf Kalbermatter authored
SHCLSIDFromStringW for the time being.
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Andreas Mohr authored
- initialize the outbound lpLuid variable with bogus values
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Lionel Ulmer authored
- fixed computation of memory used by a texture
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Lionel Ulmer authored
- added a new texture format (4444 ARGB) - fixed the computation of colors - added new render states and fog support (NOT handled yet for transformed vertices)
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Christian Costa authored
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Lionel Ulmer authored
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Christian Costa authored
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Lionel Ulmer authored
- some clean-ups / traces
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Rolf Kalbermatter authored
Fix some unsigned/signed warnings.
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