- 08 Apr, 2011 21 commits
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Maarten Lankhorst authored
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Henri Verbeet authored
This will allow us the get rid of the swapchain refcounting hacks in d3d9 in particular. This is similar to the way we handle resources that are still in use by a stateblock, but aren't referenced anywhere by the application.
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Henri Verbeet authored
They're mostly the same, except for the GL version also destroying its contexts, and being a bit more careful about the order in which backbuffers are destroyed.
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Henri Verbeet authored
Lying about the number of contexts a swapchain has isn't very useful.
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Jacek Caban authored
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Dmitry Timoshkov authored
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Alexandre Julliard authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Maarten Lankhorst authored
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Nikolay Sivov authored
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- 07 Apr, 2011 19 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
It adds COM overhead and validation of the swapchain index, but we already know the index is valid.
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Juan Lang authored
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Jacek Caban authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Rico Schüller authored
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Rico Schüller authored
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Vincent Povirk authored
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Dmitry Timoshkov authored
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Piotr Caban authored
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Philipp Middendorf authored
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Aric Stewart authored
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