- 17 Aug, 2015 40 commits
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Henri Verbeet authored
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Henri Verbeet authored
d2d1: Print a WARN instead of a FIXME for the glyph run description in d2d_text_renderer_DrawGlyphRun(). The glyph run description seems to be mostly informational, there doesn't appear to be a lot we could do with it.
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Henri Verbeet authored
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Henri Verbeet authored
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YongHao Hu authored
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YongHao Hu authored
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YongHao Hu authored
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YongHao Hu authored
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YongHao Hu authored
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YongHao Hu authored
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YongHao Hu authored
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Iván Matellanes authored
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Iván Matellanes authored
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Iván Matellanes authored
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Iván Matellanes authored
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Iván Matellanes authored
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Iván Matellanes authored
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Iván Matellanes authored
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
amd64 and arm don't pass floats on the stack
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André Hentschel authored
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André Hentschel authored
Shifting more than variable width adds zeros on ARM to fill up.
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Gerald Pfeifer authored
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Bruno Jesus authored
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Bruno Jesus authored
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Hugh McMaster authored
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Alexandre Julliard authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Huw Davies authored
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Carlo Bramini authored
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Carlo Bramini authored
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Carlo Bramini authored
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Sebastian Lackner authored
Without the memset() there is a risk of leaking uninitialized stack memory in the get_next_device_request wineserver call.
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Sebastian Lackner authored
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Vincent Povirk authored
BindToObject fails in this case.
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Vincent Povirk authored
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Vincent Povirk authored
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