- 25 Mar, 2008 40 commits
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Austin English authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
This adds code for handling fixed function fragment processing with the GL_ATI_fragment_shader extension. This is a sort-of programmable interface for fragment processing at the level of shader model 1.4 in d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to 9200) which do not support GL_ARB_fragment_program, but support pixel shader 1.4 on Windows. This code is somewhat a counterpart to the existing fragment processing code using GL_NV_register_combiners and GL_NV_texture_shader.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
Since the shader backend implementations might track opengl resources in their private data inform them about reset calls. For example, the atifs backend keeps track of the replacement shaders, which are lost during an opengl context recreation.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
The whole control structures in directx.c get terribly confusing with the various codepaths for texturing and different shader implementations. It is also hard to reflect the shader model decisions this way too. This patch moves the shader specific parts of the caps code into the shader backend where we can set our caps dependent of the shader model decisions and without complex caps flag checks.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
Generating the shader ID and parts of the shader prolog and epilog was done by the common vertexshader.c / pixelshader.c, which is ugly. This patch doesn't get rid of all the uglyness, somewhen we'll still have to sort out the relationship of [arb|glsl]_generate_shader and [arb|glsl]_generate_declarations.
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Stefan Dösinger authored
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Alexandre Julliard authored
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Huw Davies authored
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Alexandre Julliard authored
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Herve Chanal authored
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Marcus Meissner authored
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Roderick Colenbrander authored
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Justin Chevrier authored
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Alexandre Julliard authored
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Kolbjørn Fredheim authored
ddraw: Don't clear the return value anymore, we fill the fields anyway, also a test for the behaviour.
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Hans Leidekker authored
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Alexandre Julliard authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
Adds rudimentary test for 8 bit mode ddraw (palettized primary surface). Tests things like GetDC and its palette handling and SetPalette affected by patches that follow.
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Alexander Dorofeyev authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Dmitry Timoshkov authored
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Christian Costa authored
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Andrew Talbot authored
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