- 09 Jul, 2015 20 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Sebastian Lackner authored
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Sebastian Lackner authored
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Sebastian Lackner authored
This stub implementation just emits uncompressed blocks with appropriate chunk headers.
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Sebastian Lackner authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
wined3d: Use the correct texture coordinates in swapchain_blit() in the non-glBlitFramebuffer, NP2 case.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 08 Jul, 2015 18 commits
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Jacek Caban authored
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Jacek Caban authored
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Piotr Caban authored
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Nikolay Sivov authored
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Zhenbo Li authored
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Zhenbo Li authored
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Aric Stewart authored
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André Hentschel authored
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Bernhard Übelacker authored
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Bernhard Übelacker authored
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Bernhard Übelacker authored
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Bernhard Übelacker authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Sebastian Lackner authored
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Huw Davies authored
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Alexandre Julliard authored
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- 07 Jul, 2015 2 commits
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Aric Stewart authored
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Aric Stewart authored
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