- 15 Dec, 2023 4 commits
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Alexandre Julliard authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55655
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Alexandre Julliard authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55578
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Alexandre Julliard authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55667
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Jactry Zeng authored
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- 14 Dec, 2023 8 commits
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Alexandros Frantzis authored
If the foreground window is fullscreen on the whole virtual screen, allow the pointer to be locked (if the cursor is hidden), even if we don't have an explicit fullscreen clip. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56022
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Biswapriyo Nath authored
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Sven Baars authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55288
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Alexandre Julliard authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54402
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Alexandre Julliard authored
To avoid triggering more pointer-truncation bugs in applications.
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Alexandre Julliard authored
Based on a patch by Rémi Bernon.
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Alexandre Julliard authored
Based on a patch by Rémi Bernon.
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Bernhard Übelacker authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56006
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- 13 Dec, 2023 4 commits
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Rémi Bernon authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55774
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Sven Baars authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55288
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Rémi Bernon authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56015
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Hans Leidekker authored
It depends on DNS configuration. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54847
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- 12 Dec, 2023 6 commits
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Rémi Bernon authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55638
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Akihiro Sagawa authored
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Alexandros Frantzis authored
When updating the foreground window, even if both the old and new active window belong to the same non-current thread, the win32u code currently explicitly deactivates the old window. This will cause the transient deactivation of the foreground thread which can lead to undesirable side-effects (e.g., some apps may minimize when they become inactive). Until this is fixed in Wine core, use an internal driver message to ensure that we call NtUserSetForegroundWindow from the context of the new foreground window thread, to avoid the problematic behavior.
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Hans Lehnert authored
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Rémi Bernon authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54361
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Alexandre Julliard authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53845
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- 11 Dec, 2023 13 commits
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Eric Pouech authored
Signed-off-by: Eric Pouech <epouech@codeweavers.com>
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Eric Pouech authored
Signed-off-by: Eric Pouech <epouech@codeweavers.com>
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Eric Pouech authored
Latest MSVC version use this. Signed-off-by: Eric Pouech <epouech@codeweavers.com>
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Eric Pouech authored
Latest versions of MSVC use this. Signed-off-by: Eric Pouech <epouech@codeweavers.com>
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Alexandre Julliard authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55993
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Fabian Maurer authored
This fixes a regression by 69d81540 Originally this used GdipAlloc (calloc)
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Akihiro Sagawa authored
Fixes a regression from 1d337249. Prior to the commit, we were solving this case in a different way. If IDropTarget::DragOver() returned DROPEFFECT_NONE, X11DRV_XDND_DROPEFFECTToXdndAction() would convert it to XdndActionCopy. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55179
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Alexandros Frantzis authored
The is_window_managed function may acquire the (non-recursive) win_data lock internally (is_window_managed->has_owned_popups->is_managed), so do not call it with the win_data lock held. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55995
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Floris Renaud authored
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Bartosz Kosiorek authored
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- 09 Dec, 2023 1 commit
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Aurimas Fišeras authored
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- 08 Dec, 2023 4 commits
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Alexandre Julliard authored
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Alex Henrie authored
When running `wine explorer.exe /desktop=shell` as a full-screen app, there is no obvious way to close it and return to the Linux desktop. Remedy that problem by adding an "Exit desktop" button to the Start menu in the same place as the "Shut Down" button on Windows.
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Alexandros Frantzis authored
When we have a Vulkan client subsurface, and depending on timings and window state (e.g., fullscreen), we may not get the chance to apply new surface configurations when presenting content to the main window surface. To ensure new configurations are applied, also check for and apply/ack configurations during Vulkan presentation. This fixes some games which resize when they become fullscreen, but are not properly placed by the compositor, because they never ack the fullscreen state.
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