- 18 Apr, 2013 6 commits
-
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
- 17 Apr, 2013 18 commits
-
-
Michael Stefaniuc authored
-
André Hentschel authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Jacek Caban authored
-
Huw Davies authored
-
Huw Davies authored
-
Huw Davies authored
-
Jacek Caban authored
-
Dmitry Timoshkov authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
- 16 Apr, 2013 16 commits
-
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Gurmail Bassi authored
-
Alistair Leslie-Hughes authored
-
Alistair Leslie-Hughes authored
-
Alistair Leslie-Hughes authored
-
Alexandre Julliard authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
wined3d: Constants in constants_set should always have a valid location in shader_glsl_load_constantsB().
-
Henri Verbeet authored
-
Jacek Caban authored
-