- 29 Sep, 2023 18 commits
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Paul Gofman authored
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Paul Gofman authored
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Mohamad Al-Jaf authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55652
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Jactry Zeng authored
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Jactry Zeng authored
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Jactry Zeng authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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- 28 Sep, 2023 14 commits
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
Final Fantasy VIII does this, more or less, and needs Init to succeed.
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Rémi Bernon authored
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Rémi Bernon authored
These are now more extensively tested in dmime/tests/dmime.c.
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Alex Henrie authored
In the Windows SDK, PSECURITY_DESCRIPTOR is void* and PISECURITY_DESCRIPTOR is SECURITY_DESCRIPTOR*. PSECURITY_DESCRIPTOR is defined in winnt.h and PISECURITY_DESCRIPTOR is defined in wbasetypes.idl.
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Alex Henrie authored
In the Windows SDK, PSID is void* and PISID is SID*. Both types are defined in both winnt.h and wtypesbase.idl.
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Francois Gouget authored
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Hans Leidekker authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55522
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Martin Storsjö authored
This corresponds to vkd3d as of commit acd3ed97dc8e1ac192b2ec6fc19596831a6b61c6. The cpp_quoted #include directive is fixed up to match the file naming outside of vkd3d, renaming the reference to vkd3d_d3d12sdklayers.h back to d3d12sdklayers.h. This matches other renamings that are done at the start of the file for vkd3d renamed idl files as well. Signed-off-by: Martin Storsjö <martin@martin.st>
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 27 Sep, 2023 8 commits
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Paul Gofman authored
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Paul Gofman authored
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Paul Gofman authored
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Paul Gofman authored
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Paul Gofman authored
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Alexandros Frantzis authored
Store and compare against the wl_seat global id (aka name) during global_remove, since the global id is distinct from the wl_proxy id which we were previously checking.
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Alexandros Frantzis authored
When we are notified by Wine core that the user wants to interactively resize the window, forward the request to compositor, so it can take over and resize the window according to user input. In the process of the interactive resize we receive a stream of xdg_toplevel configure events informing us about the updated window sizes.
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Alexandros Frantzis authored
When we are notified by Wine core that the user wants to interactively move the window, forward the request to compositor, so it can take over and move the window according to user input. Note that the move does *not* affect the position of the window in the Wine virtual screen space.
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