- 20 Jan, 2012 40 commits
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Hans Leidekker authored
msi: Pass the file identifier instead of the filename in action data for SelfRegModules/SelfUnregModules.
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Nikolay Sivov authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Frédéric Delanoy authored
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Hans Leidekker authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Don't load the draw_binding location in surface_unmap() unless the surface is on a swapchain. It really makes no sense to do this just because a surface happens to be the current render target. In particular, this patch prevents needlessly bouncing the surface between the CPU and the GPU when the application does e.g. multiple colorkeyed blits to the current render target to draw a HUD.
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Henri Verbeet authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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