- 29 Sep, 2009 25 commits
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Alexandre Julliard authored
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Alexandre Julliard authored
This allows to load them with LOAD_LIBRARY_AS_DATAFILE.
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Andrew Eikum authored
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Peter Oberndorfer authored
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Peter Oberndorfer authored
When mode is STGM_WRITE or STGM_READWRITE make sure key key exists. Only read data in STGM_READ or STGM_READWRITE mode. Do not depend on value type being REG_BINARY. Succeed when reading not existing values.
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Peter Oberndorfer authored
Add comments to functions that are not implemented.
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Peter Oberndorfer authored
On Write holes between file size and cursor are filled with 0 bytes. On SetSize holes caused by increasing file size are filled with 0 bytes.
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Peter Oberndorfer authored
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Peter Oberndorfer authored
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Peter Oberndorfer authored
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Peter Oberndorfer authored
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Peter Oberndorfer authored
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Andrew Eikum authored
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Aurimas Fišeras authored
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Allan Tong authored
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Allan Tong authored
Releasing the device earlier may cause the underlying wineD3D device to be freed before the child object has had a chance to clean up.
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- 28 Sep, 2009 15 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Stefan Dösinger authored
The Mac Nvidia driver doesn't implement the result.clip part of GL_NV_vertex_program2_option correctly. It complains about a syntax error if "result.clip[0]" is used. "result.clip" compiles correctly, but supports only one clipplane, and running the shader results in severe rendering bugs.
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Stefan Dösinger authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Jacek Caban authored
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