- 19 Jun, 2006 40 commits
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Ge van Geldorp authored
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Thomas Weidenmueller authored
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Alexandre Julliard authored
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Christian Gmeiner authored
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Paul Vriens authored
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Vitaly Lipatov authored
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Uwe Bonnes authored
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Hans Leidekker authored
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Kai Blin authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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Alexandre Julliard authored
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Detlef Riekenberg authored
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Stefan Dösinger authored
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Jason Green authored
I initially misread the specification. src0.x is the iteration count, not the max amount for the loop register. This fixes that.
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Jason Green authored
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Jason Green authored
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Jason Green authored
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Jason Green authored
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Jason Green authored
- Separate the declaration phase of the shader string generator into the arb and glsl specific files. - Add declarations and recognition for application-sent constant integers and booleans (locally defined ones will follow). - Standardize capitilization of pixel/vertex specific variable names.
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Jason Green authored
- Moves GLSL constant loading code into glsl_shader.c and out of the over-populated drawprim.c. - Creates a new file named arb_program_shader.c which will hold code specific to ARB_vertex_program & ARB_fragment_program. - Remove the constant loading calls from drawprim.c
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Jason Green authored
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Krzysztof Foltman authored
(vertical scrollbar position was not taken into account).
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Hans Leidekker authored
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Hans Leidekker authored
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Stefan Dösinger authored
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Robert Shearman authored
start of the NtOpenSymbolicLinkObject, therefore ObjectAttributes does not need to be checked for NULL later on in the function.
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Robert Shearman authored
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Robert Shearman authored
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Robert Shearman authored
This reduces the number of server calls during a COM call by half.
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Thomas Weidenmueller authored
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Fatih Aşıcı authored
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Saulius Krasuckas authored
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qingdoa daoo authored
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Detlef Riekenberg authored
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Andrew Talbot authored
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Kevin Koltzau authored
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Kevin Koltzau authored
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