- 25 Mar, 2014 10 commits
-
-
Piotr Caban authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
- 24 Mar, 2014 30 commits
-
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Ken Thomases authored
wined3d: Track if a context's private hdc has had its pixel format set, so we don't need to check it.
-
Ken Thomases authored
This currently only applies to the swapchain backup DC, but it will soon be used for surfaces created using the WGL_WINE_surface extension. Also, there are a couple of cases where ddraw creates private windows and passes them in. It could be extended to those.
-
Ken Thomases authored
wined3d: When restoring pixel format in context_release(), mark the context as needing to be set on the next context_acquire(). If we had to restore the pixel format then we know it won't be what we need when the app calls into wined3d again. This helps avoid the GetPixelFormat() in context_acquire().
-
Ken Thomases authored
-
Ken Thomases authored
-
Ken Thomases authored
If context_set_gl_context() fails, it marks the context as invalid. It still has an HDC, though, and context_update_window() would lose the reference to it.
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Hans Leidekker authored
wbemprox: Add support for WBEM_FLAG_NONSYSTEM_ONLY and WBEM_FLAG_SYSTEM_ONLY in IWbemClassObject::GetNames.
-
Jacek Caban authored
-
Jacek Caban authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Dmitry Timoshkov authored
-
Dmitry Timoshkov authored
-
Ken Thomases authored
-
Ken Thomases authored
It's not necessary. Unlike with X11, on Mac OS X the pixel format doesn't affect the properties of windows and views. The pixel format is a property of the GL context, which can attach to any view.
-
Nikolay Sivov authored
-
Austin English authored
-
Austin English authored
-