- 18 Oct, 2011 13 commits
-
-
Aric Stewart authored
-
Aric Stewart authored
-
Andrew Eikum authored
-
Andrew Eikum authored
-
Andrew Talbot authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
The idea is to avoid bouncing surfaces between the CPU and GPU when doing both locks and blits on a surface. This is mostly an issue for ddraw applications.
-
Aric Stewart authored
-
Aric Stewart authored
-
Alexandre Julliard authored
-
- 17 Oct, 2011 27 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Ričardas Barkauskas authored
-
Ričardas Barkauskas authored
-
Ričardas Barkauskas authored
-
Ričardas Barkauskas authored
-
Ričardas Barkauskas authored
-
Ričardas Barkauskas authored
-
Ričardas Barkauskas authored
-
Ričardas Barkauskas authored
-
Ričardas Barkauskas authored
-
Ričardas Barkauskas authored
-
Ričardas Barkauskas authored
-
Ričardas Barkauskas authored
-
Huw Davies authored
-
Huw Davies authored
-
Huw Davies authored
-
Huw Davies authored
-
Huw Davies authored
-
Aric Stewart authored
-
Jacek Caban authored
-
Dmitry Timoshkov authored
-
Dmitry Timoshkov authored
-
Juan Lang authored
shell32: Use existing buffer rather than copying, and potentially truncating, a filename prior to executing it.
-
Juan Lang authored
-
Alistair Leslie-Hughes authored
-
Alistair Leslie-Hughes authored
-