- 06 Aug, 2009 12 commits
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Andrew Nguyen authored
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Andrew Nguyen authored
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Ken Sharp authored
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Maarten Lankhorst authored
There's not really a good reason for them to be visible. The only options that are effective are emulation, which pipes through waveout and >= basic, which pipes through the accelerated path.
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Maarten Lankhorst authored
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Maarten Lankhorst authored
Some systems don't have a gsm.h, so try including gsm/gsm.h first
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Aurimas Fišeras authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Juan Lang authored
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Juan Lang authored
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- 05 Aug, 2009 28 commits
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Alexandre Julliard authored
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Alistair Leslie-Hughes authored
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Austin English authored
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Jeff Latimer authored
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Jeff Latimer authored
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Austin English authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Vladimir Pankratov authored
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Vladimir Pankratov authored
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Vladimir Pankratov authored
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Juan Lang authored
Spotted by Chris Ahrendt.
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Stefan Leichter authored
shell32: Make the tests of the value returned from function SHGetFileInfoA more strick, fix wine to pass the tests.
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Alexandre Julliard authored
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Alexandre Julliard authored
Many games set the LARGE_ADDRESS_AWARE flag but don't pass the appropriate flags to d3dx9 to make it cope with it.
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Alexandre Julliard authored
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