- 10 Jan, 2014 1 commit
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Michael Stefaniuc authored
include: There is no need to duplicate CLSID_DirectMusicAudioPathConfig as CLSID_DirectMusicAudioPath. CLSID_DirectMusicAudioPath is private to Wine and produces the confusion between the COM objects DirectMusicAudioPath and DirectMusicAudioPathConfig. But those are totally different things.
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- 20 Dec, 2012 1 commit
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Christian Costa authored
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- 03 Dec, 2008 1 commit
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Alexandre Julliard authored
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- 31 Jul, 2008 1 commit
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Andrew Talbot authored
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- 29 Feb, 2008 1 commit
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Rob Shearman authored
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- 30 May, 2007 1 commit
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Alexandre Julliard authored
Confirmed by the original author and the major contributors.
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- 25 Apr, 2007 1 commit
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Andrew Talbot authored
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- 09 Jan, 2007 1 commit
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Michael Stefaniuc authored
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- 05 Jan, 2007 1 commit
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Andrew Talbot authored
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- 11 Dec, 2006 1 commit
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Andrew Talbot authored
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- 12 Oct, 2006 1 commit
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Michael Stefaniuc authored
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- 06 Oct, 2006 1 commit
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Francois Gouget authored
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- 20 Sep, 2006 1 commit
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Stefan Leichter authored
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 13 May, 2004 1 commit
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Rok Mandeljc authored
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- 25 Feb, 2004 1 commit
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Rok Mandeljc authored
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- 20 Jan, 2004 1 commit
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Rok Mandeljc authored
- completely rewritten headers (DX9 compat.; look much nicer now ;=) - removed IDirectMusicSong and IDirectMusicMelodyFormulationTrack (which are removed from DX9; weren't implemented in DX8 anyway) - combined/simplified IDirectMusicSomething / IDirectMusicObject / IPersistStream for objects that support loading - implemented IDirectMusicObject on all such objects; via generic functions - combined IDirectMusicTrack(8)/IPersistStream on all tracks - fully implemented IDirectMusicContainer (at least 90% if there are no private interfaces) - implemented IDirectMusicCollection (99% work & MS compliant behaviour; except for instruments) - tried to implement IDirectMusicInstrument (unfortunately uses some dirty private interfaces... :( - added dswave.dll; DirectMusic Wave - some changes in style - many, many more ;)
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