- 05 Jan, 2003 19 commits
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Ove Kaaven authored
include/wine/obj_errorinfo.h.
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Dimitrie O. Paun authored
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Lionel Ulmer authored
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Lionel Ulmer authored
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Francois Gouget authored
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Shachar Shemesh authored
SUBLANG_DEFAULT, as they should be.
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Eric Pouech authored
- Reduced update area for some write conditions. - Started implementing event message collapsing.
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Dimitrie O. Paun authored
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Dimitrie O. Paun authored
- Map -luuid to -lwine_uuid, in Unix -luuid does something else.
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Ove Kaaven authored
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Ove Kaaven authored
Removed inclusion of obj_errorinfo.h.
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Ove Kaaven authored
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Ove Kaaven authored
include/oleauto.h.
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Christoph Frick authored
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Lionel Ulmer authored
- factorize some code between D3D1/2/3 and D3D7 - fix reference counting for palettes
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Marcus Meissner authored
No need to define ICOM macros for 16bit iface IMalloc16. Define and implement HGLOBAL_LockBytes16. Started on StgOpenStorageOnILockBytes.
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Marcus Meissner authored
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Francois Gouget authored
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Francois Gouget authored
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- 04 Jan, 2003 7 commits
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Shachar Shemesh authored
processing has been written.
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Rok Mandeljc authored
- some other small fixes
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Rok Mandeljc authored
- added initial code for 3d buffer recalculating - added some auxiliary functions
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Dimitrie O. Paun authored
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Alexandre Julliard authored
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Dimitrie O. Paun authored
testing done by Dan Kegel).
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Dimitrie O. Paun authored
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- 03 Jan, 2003 14 commits
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Alexandre Julliard authored
script.
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Gerald Pfeifer authored
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Lionel Ulmer authored
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Francois Gouget authored
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Dimitrie O. Paun authored
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Dimitrie O. Paun authored
Support more verbose output.
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Jason Edmeades authored
codesampler.com.
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Jason Edmeades authored
one), whenever possible. - Less trace in the slower form by default.
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Lionel Ulmer authored
- minimize at the maximum texture uploads
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Lionel Ulmer authored
- fix yet again texture enumeration to please all games :-/
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Christian Costa authored
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Lionel Ulmer authored
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Christian Costa authored
Initialize the device with the right D3D default values. Implements GetRenderState, GetTextureStageState and GetLightState.
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Lionel Ulmer authored
- some changes in the execute buffer to reuse the new Matrix code - always reinitialize the enumeration structures in case some games modify them - added support for the (unused) Reserved1 field in the FVF formats - fix 32 bit texturing and added more checks - remove some useless and annoying fixme
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