- 15 Mar, 2010 18 commits
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Michael Stefaniuc authored
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André Hentschel authored
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Nicolas Le Cam authored
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Vincent Povirk authored
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Vincent Povirk authored
Since we return success, we should at least make sure the result is not uninitialized memory.
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Vincent Povirk authored
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Vincent Povirk authored
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Paul Vriens authored
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Paul Vriens authored
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Christian Costa authored
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Christian Costa authored
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Christian Costa authored
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Christian Costa authored
d3dx9_36: Rename variables in D3DXGetShaderConstantTable(Ex) to match naming convention used in the file.
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Christian Costa authored
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Christian Costa authored
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Henry Kroll III authored
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Paul Vriens authored
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Vincent Povirk authored
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- 13 Mar, 2010 3 commits
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Alexandre Julliard authored
kernel32: Abstract the key creation routine and move the key existence check to the top-level function.
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 05 Mar, 2010 19 commits
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Alexandre Julliard authored
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Huw Davies authored
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Huw Davies authored
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Alexandre Julliard authored
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Alasdair Sinclair authored
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Henri Verbeet authored
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Louis Lenders authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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