- 31 Mar, 2010 40 commits
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André Hentschel authored
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André Hentschel authored
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Hans Leidekker authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Paul Vriens authored
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Stefan Dösinger authored
This allows proper support of float depth buffers when rendering to onscreen surfaces.
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Stefan Dösinger authored
This allows the swapchain to know what depth format its window contexts have to see if the requested depth format is compatible or a FBO fallback is needed, and it will be needed to set the onscreen format to the requested auto depth stencil format instead of the let's-hope-it-fits D24_UNORM_S8_UINT format.
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Stefan Dösinger authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Stefan Leichter authored
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André Hentschel authored
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André Hentschel authored
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Alexandre Julliard authored
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Marcus Meissner authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
winedbg: When filling an imagehlp frame information, also do the stack field, it's used on x86-64 platforms.
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Eric Pouech authored
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