- 30 Dec, 2008 27 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
Add explicit padding fields in the corresponding structures.
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Christian Costa authored
-
Christian Costa authored
-
Christian Costa authored
-
Christian Costa authored
-
Christian Costa authored
-
Jacek Caban authored
-
Alexandre Julliard authored
-
Michael Stefaniuc authored
-
Henri Verbeet authored
-
Andrew Nguyen authored
-
Andrew Nguyen authored
-
Andrew Nguyen authored
-
Henri Verbeet authored
This is similar to 0bdab5f8.
-
Henri Verbeet authored
-
Henri Verbeet authored
d3d9: Use separate codepaths for failure and NULL return values in GetVertexShader() / GetPixelShader().
-
Henri Verbeet authored
It's only used for shader_hw_map2gl() and vshader_hw_rsq_rcp(), and we can handle those the same way we handle the GLSL equivalents.
-
Henri Verbeet authored
-
- 29 Dec, 2008 13 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Jacek Caban authored
-
Rob Shearman authored
-
Rob Shearman authored
widl: Write the local stubs file based on the parsed list of statements, rather than using hooks in the parser code.
-
Rob Shearman authored
widl: Write the generated file containing IID, DIID, CLSID and LIBID data based on the parsed list of statements instead of using hooks in the parser code.
-