- 15 May, 2009 21 commits
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Stefan Dösinger authored
This was needed unconditionally in the past to apply fog, but since we're using the ARBfp fog defines it is only needed if an sRGB correction is done at the end of the shader.
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Eric Pouech authored
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Eric Pouech authored
msvfw32: Clearly separate the 16-bit code out of the rest by wrapping 16-bit message functions in thunks.
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
fusion: CompareAssemblyIdentity() and GetAssemblyIdentityFromFile() are unused stubs and don't belong in fusion.dll. So remove them.
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Marcus Meissner authored
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Juan Lang authored
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Juan Lang authored
inetmib1: Make sure the successor to an item doesn't have an identical key as it, to prevent infinite loops in table enumeration.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 14 May, 2009 19 commits
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Alexandre Julliard authored
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Gerald Pfeifer authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Damjan Jovanovic authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
wininet: Add a read-ahead buffer to allow InternetQueryDataAvailable to return the right values in chunked mode.
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Alexandre Julliard authored
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Dmitry Timoshkov authored
I just copied them from Wine's 16 pixel MS Sans Serif font.
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Stefan Dösinger authored
Besides the cleanup this patch will help to implement D3DSPDM_PARTIALPRECISION with GL_NV_vertex_program2_option / GL_NV_fragment_program_option.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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