- 03 Jul, 2006 14 commits
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Ge van Geldorp authored
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Ge van Geldorp authored
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Ge van Geldorp authored
match those of ReadProcessMemory/WriteProcessMemory, since those are the ones actually used.
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Ge van Geldorp authored
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Mikołaj Zalewski authored
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Mikołaj Zalewski authored
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Mikołaj Zalewski authored
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Mikołaj Zalewski authored
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Robert Shearman authored
the exponent parsing to after the hex digit parsing.
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Robert Shearman authored
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- 30 Jun, 2006 19 commits
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Andrew Talbot authored
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Paul Vriens authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
- Added TypeLib Viewer base. - Fixed multiple instance of pane window functionality. - Added field with TypeLib path to ITEM_INFO structure.
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Stefan Dösinger authored
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Piotr Caban authored
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Piotr Caban authored
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Robert Shearman authored
that hasn't yet been marshaled then it should create a new stub manager.
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Robert Shearman authored
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Robert Shearman authored
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Robert Shearman authored
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Paul Vriens authored
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James Hawkins authored
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James Hawkins authored
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Mikołaj Zalewski authored
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Ivan Leo authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 29 Jun, 2006 7 commits
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Dmitry Timoshkov authored
change as well as on the window resize event.
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Dmitry Timoshkov authored
remove winpos.h afterwards.
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Maarten Lankhorst authored
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Juan Lang authored
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Jason Green authored
This fixes the translations for a few instructions in GLSL and allows Cubemap sampling in pixel shaders < 2.0. It makes some of the lighting on textures in Half Life 2 look better, including some of the water effects. It's not perfect yet, but much closer now.
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Robert Shearman authored
reference on the stub object so that the first proxy can be released. Implement external refcount sharing between a proxy and the marshaled proxy. Extend the marshaling of a proxy test to show that an external reference is always kept on the stub object.
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Robert Shearman authored
automatically creating an appropriate apartment for the object and returning a proxy to it.
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