- 09 Apr, 2024 8 commits
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Hans Leidekker authored
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Hans Leidekker authored
Wine starts processes non-elevated since e92ba2de which means that many tests are skipped now.
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Hans Leidekker authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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- 05 Apr, 2024 7 commits
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Alexandre Julliard authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
Making sure it is kept alive as long as the client window lives.
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Zhiyi Zhang authored
Show the window after setting layered attributes in macdrv_UpdateLayeredWindow(). This corresponds to a22dd45a for winex11.drv. Fix a regression from 8892b791, which called set_window_pos() before calling USER_Driver->pUpdateLayeredWindow(). Fix Active Trader Pro doesn't show splash screen at startup on macOS. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51984
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- 04 Apr, 2024 8 commits
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Zhiyi Zhang authored
Search names in fonts in the order of Microsoft, Mac and finally Unicode platform. This is also the order win32u uses to load font names. Fix Granado Espada Japan (1219160) launcher crashes at start in the Japanese locale. The game ships a font with a broken name record of Mac platform and encoding ID 0 (Roman) but the name string is in code page 10001 (Japanese). This broken name record is placed before the name records for the Microsoft platform so it gets selected first. Then the name string in the name record doesn't get converted correctly to Unicode because of the wrong code page. Thus the EnumFontFamiliesExW() in GdipPrivateAddMemoryFont() fails to find the font and causes game crash.
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Zhiyi Zhang authored
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Zebediah Figura authored
Also allowing r500's "normalized texrect" functionality. Keeping WINED3D_GL_NORMALIZED_TEXRECT is far less invasive and painful than the rest of the NP2 fixup code.
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Alexandre Julliard authored
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Jacek Caban authored
Fixes a regression from 0bffa322.
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- 03 Apr, 2024 17 commits
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Aurimas Fišeras authored
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Brendan Shanks authored
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Brendan Shanks authored
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Brendan Shanks authored
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Brendan Shanks authored
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Rémi Bernon authored
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Zebediah Figura authored
Do not remove the shader_backend setting entirely; it will eventually be useful for selecting the SPIR-V backend for GL.
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Zebediah Figura authored
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Dmitry Timoshkov authored
Signed-off-by: Dmitry Timoshkov <dmitry@baikal.ru>
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Dmitry Timoshkov authored
Signed-off-by: Dmitry Timoshkov <dmitry@baikal.ru>
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Dmitry Timoshkov authored
Signed-off-by: Dmitry Timoshkov <dmitry@baikal.ru>
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Dmitry Timoshkov authored
Signed-off-by: Dmitry Timoshkov <dmitry@baikal.ru>
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Dmitry Timoshkov authored
Signed-off-by: Dmitry Timoshkov <dmitry@baikal.ru>
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