- 01 Sep, 2014 1 commit
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Nikolay Sivov authored
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- 29 Aug, 2014 6 commits
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Nikolay Sivov authored
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Aric Stewart authored
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Nikolay Sivov authored
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Austin English authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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- 28 Aug, 2014 5 commits
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Shuai Meng authored
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Shuai Meng authored
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Nikolay Sivov authored
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Matteo Bruni authored
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Matteo Bruni authored
Fixes a bunch of graphic glitches in WildStar on Nvidia.
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- 27 Aug, 2014 7 commits
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Matteo Bruni authored
They should be generally supported by the existing code. Specific missing format conversions are caught and reported by D3DXLoadSurfaceFromMemory(), which is called directly or indirectly from here.
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Matteo Bruni authored
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Nikolay Sivov authored
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Zhenbo Li authored
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Indrek Altpere authored
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Austin English authored
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Alexandre Julliard authored
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- 26 Aug, 2014 12 commits
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Guillaume Charifi authored
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Jacek Caban authored
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Piotr Caban authored
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Aric Stewart authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 25 Aug, 2014 9 commits
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
Include pathnames are passed unchanged to ID3DInclude objects so e.g. if a file is included as "path/file.h" the full pathname will have mixed slashes.
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Matteo Bruni authored
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Gerald Pfeifer authored
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Gerald Pfeifer authored
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Gerald Pfeifer authored
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Gerald Pfeifer authored
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