- 30 Oct, 2009 1 commit
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Henri Verbeet authored
The internal order of the depth and stencil bits is unspecified since the format isn't lockable.
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- 29 Oct, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 27 Oct, 2009 1 commit
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Henri Verbeet authored
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- 22 Oct, 2009 1 commit
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Henri Verbeet authored
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- 21 Oct, 2009 1 commit
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Henri Verbeet authored
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- 25 Sep, 2009 1 commit
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Henri Verbeet authored
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- 23 Sep, 2009 1 commit
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Henri Verbeet authored
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- 08 Sep, 2009 2 commits
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Stefan Dösinger authored
The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC. The main differences that have to be filtered out in d3d9.dll are GetDC on A8B8G8R8, X8B8G8R8 and P8.
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Stefan Dösinger authored
The KIL is quite expensive because it forces drivers to disable early Z discard. It is cheaper to generate and switch between two shaders.
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- 10 Aug, 2009 1 commit
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Henri Verbeet authored
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- 06 Aug, 2009 1 commit
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Stefan Dösinger authored
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- 03 Aug, 2009 1 commit
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Henri Verbeet authored
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- 17 Jul, 2009 1 commit
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Henri Verbeet authored
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- 10 Jul, 2009 1 commit
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Henri Verbeet authored
In general it might not be a bad idea to group GL specific data into a separate struct, but IWineD3DSurfaceImpl is currently the only thing that bothers. It doesn't get it quite right either, since e.g. the PBO isn't in glDescriptor either.
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- 07 Jul, 2009 1 commit
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Henri Verbeet authored
The compiler should be smart enough to fix most of these, but it looks sloppy.
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- 02 Jul, 2009 2 commits
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Henri Verbeet authored
Remove the post-pixelshader blending flag if the format doesn't. Note that the patch doesn't enforce this restriction yet, it only adjusts the reported format capabilities.
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Henri Verbeet authored
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- 29 Jun, 2009 1 commit
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Henri Verbeet authored
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- 26 Jun, 2009 1 commit
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Henri Verbeet authored
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- 23 Jun, 2009 1 commit
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Stefan Dösinger authored
b2f09fd2 accidentally got the device->vs_clipping check wrong. The FFP replacement should emulate clipping if GL can't do this natively with vertex shaders, not the other way. Also don't emulate clipping if we're using fixed function vertex processing because (a) clipping is always supported by GL in this case, and (b), fragment.texcoord[7] is undefined. (Or in the worst case set to something bad by the app).
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- 22 Jun, 2009 1 commit
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Henri Verbeet authored
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- 18 Jun, 2009 1 commit
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Henri Verbeet authored
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- 12 Jun, 2009 1 commit
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Henri Verbeet authored
Checking these is somewhat pointless since they should never be color-renderable according to the FBO spec. This patch also happens to avoid dereferencing a NULL pointer inside fglrx.
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- 11 Jun, 2009 1 commit
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Henri Verbeet authored
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- 10 Jun, 2009 1 commit
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Henri Verbeet authored
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- 08 Jun, 2009 3 commits
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Frank Richter authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 05 Jun, 2009 6 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Instead of just the ones that have a fallback specified.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 04 Jun, 2009 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
This entry obviously can't work correctly.
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Henri Verbeet authored
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- 03 Jun, 2009 1 commit
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Henri Verbeet authored
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- 25 May, 2009 1 commit
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Henri Verbeet authored
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