1. 30 Oct, 2009 1 commit
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  13. 10 Jul, 2009 1 commit
    • Henri Verbeet's avatar
      wined3d: Get rid of struct glDescriptor. · 69b76122
      Henri Verbeet authored
      In general it might not be a bad idea to group GL specific data into a
      separate struct, but IWineD3DSurfaceImpl is currently the only thing that
      bothers. It doesn't get it quite right either, since e.g. the PBO isn't in
      glDescriptor either.
      69b76122
  14. 07 Jul, 2009 1 commit
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  16. 29 Jun, 2009 1 commit
  17. 26 Jun, 2009 1 commit
  18. 23 Jun, 2009 1 commit
    • Stefan Dösinger's avatar
      wined3d: Don't emulate clipplanes with ffp vp and fix a wrong if condition. · 85af0b29
      Stefan Dösinger authored
      b2f09fd2 accidentally got the
      device->vs_clipping check wrong. The FFP replacement should emulate
      clipping if GL can't do this natively with vertex shaders, not the
      other way. Also don't emulate clipping if we're using fixed function
      vertex processing because (a) clipping is always supported by GL in
      this case, and (b), fragment.texcoord[7] is undefined. (Or in the
      worst case set to something bad by the app).
      85af0b29
  19. 22 Jun, 2009 1 commit
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  25. 05 Jun, 2009 6 commits
  26. 04 Jun, 2009 3 commits
  27. 03 Jun, 2009 1 commit
  28. 25 May, 2009 1 commit