- 28 Apr, 2023 5 commits
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Davide Beatrici authored
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Davide Beatrici authored
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Davide Beatrici authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 27 Apr, 2023 29 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
This allows linking our d3dx9.dll to Microsoft's d3dcompiler.lib implib.
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Anton Baskanov authored
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Anton Baskanov authored
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Anton Baskanov authored
Resetting it results in position discontinuity. With frequent SetFrequency() calls, this produces audible crackling. The issue affects pedestrian voices in GTA: San Andreas.
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Anton Baskanov authored
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Anton Baskanov authored
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André Zwing authored
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Paul Gofman authored
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Aurimas Fišeras authored
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Francois Gouget authored
This lets the compiler check that the format and argument sizes match.
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Francois Gouget authored
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- 26 Apr, 2023 6 commits
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Jactry Zeng authored
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Jactry Zeng authored
In the current implementation, the main UI will be blocked after the uninstaller is launched. So using MsgWaitForMultipleObjects() to wait the process and process new messages from GUI. Also popup a message dialog while trying to launch multiple uninstallers.
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Shaun Ren authored
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Shaun Ren authored
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Zebediah Figura authored
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Zebediah Figura authored
Move away from using the sub_resource_created callback to do this. This is also a step away from using the create_swapchain_texture callback.
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