- 05 Aug, 2009 11 commits
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Henri Verbeet authored
Anisotropy and texture filters are orthogonal in GL. In D3D D3DTEXF_ANISOTROPIC just selects the best (linear) filter type and enables anisotropy.
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Henri Verbeet authored
This is already initialized to an appropriate value in basetexture_init(). Also fix the indentation while we're at it.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Dmitry Timoshkov authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Roderick Colenbrander authored
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- 04 Aug, 2009 29 commits
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Jacek Caban authored
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Jacek Caban authored
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Hans Leidekker authored
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Alistair Leslie-Hughes authored
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Maarten Lankhorst authored
Also makes the code only load the libgsm library only when it is used instead of on initialization of the dll.
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Huw Davies authored
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Huw Davies authored
widl: Store the pointer description in the type rather than base type so that it gets re-written when the type is re-written.
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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André Hentschel authored
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John Klehm authored
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Hans Leidekker authored
The iTunes 8 installer database has an integer column of size 1 which takes up two bytes at storage level, so adjust the column size calculation to account for this difference.
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Hans Leidekker authored
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Hans Leidekker authored
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Nicolas Le Cam authored
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Nicolas Le Cam authored
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Henri Verbeet authored
Also add some comments.
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Henri Verbeet authored
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Henri Verbeet authored
These don't have a whole lot to do with each other.
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Henri Verbeet authored
It's a bit pointless to keep printing FIXMEs after the first time.
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Henri Verbeet authored
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Henri Verbeet authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Alexander Nicolaysen Sørnes authored
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