- 07 Apr, 2010 26 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
Some applications do not expect and could have undefined behaviour (or even crash) when a not active (and disabled) main window under a dialog popup is being closed or minimized/maximazed. Most of Window Managers allow that, but Windows doesn't.
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Dmitry Timoshkov authored
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
ntdll: On x86_64 systems (as on i386 ones), hw breakpoints must generate a EXCEPTION_SINGLE_STEP exception.
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Eric Pouech authored
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Vincent Povirk authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 06 Apr, 2010 14 commits
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Jörg Höhle authored
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Jörg Höhle authored
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Alexandre Julliard authored
ole32: Don't use in-memory structure layouts to build the wire data, define wire-specific structures instead.
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Marcin Baczyński authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Christian Costa authored
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Christian Costa authored
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Christian Costa authored
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Christian Costa authored
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Qingchuan Wang authored
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Roderick Colenbrander authored
The code in question should be executed in all cases. This also fixes palette refresh issues when shaders / paletted textures aren't around.
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Roderick Colenbrander authored
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Roderick Colenbrander authored
The current code doesn't work for this at all and causes major rendering issues in e.g. C&C. I don't think we should fix this code either since it isn't worth the effort and requires evil things like paletteOverride.
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