- 14 Sep, 2023 32 commits
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Stefan Dösinger authored
kwin resizes hidden windows most of the time. I see the existing flaky markers triggered on Windows 11 occasionally.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
If we let d3d9 decide we get a single-level texture on HW that does not support mipmapped cubes, e.g. r200 GPUs. By explicitly requesting the 3 levels we need we'll skip the test. The test demonstrates that only one subresource can be locked / have a DC, so it makes sense to show that this applies to the whole texture and not just one level.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Arkadiusz Hiler authored
Ever since dcaeb6b4 ("dsound: Allow multiple buffers to capture from the same device.") it's not used for anything.
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Brendan Shanks authored
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Brendan Shanks authored
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Brendan Shanks authored
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Brendan Shanks authored
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Brendan Shanks authored
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Brendan Shanks authored
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Brendan Shanks authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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- 13 Sep, 2023 8 commits
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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